The Immortal is a game for the Nintendo Switch that was released on April 10, 2019. The game takes place in ancient China and players are tasked with slaying various demons to claim their souls as well as take possession of legendary weapons. This review will cover all aspects of this title including gameplay mechanics, graphics, audio quality, etc.
The “immortals fenyx rising switch review reddit” is a game that takes place in the Ancient Greece. The game combines action and strategy with RPG elements.
Classic games from the late 1980s and early 1990s are revered and applauded by those who grew up during that time period. Just step into any conversation about the Amiga, the NES, the Apple IIE, and the like, and you’ll find a slew of supporters and nostalgic aficionados. They/we wax lyrical about how much fun and fantastic times we had with simpler ways, about how much pleasure it was to explore a game from the ground up without the benefit of walkthroughs or cheat sites.
Some may even discuss exchanging tips and hints for assistance and advise through BBSes or paid phone calls. Naturally, as a kid of the 1980s who first went online when my parents got a Nintendo Entertainment System, I relish any and all opportunity to revisit classics that may have eluded me. So when QUByte Interactive released a version of a game I’d always wanted to play since I was a kid, I knew I had to give it a go.
The Immortal (originally developed by Will Harvey and now rebuilt by PIKO Interactive) is an isometric adventure game that seems to be an RPG but is really a puzzle/action game. As a nameless wizard (I assume immortal), you must search a huge labyrinth for your master, Mordamir, who has vanished. The instructor has sent a message to Dunric, requesting that he come and save him, which is odd since your name isn’t Dunric. Then, shortly after you enter the first chamber, you discover a ring with the name Dunric on a dead corpse, implying that Dunric’s rescue mission isn’t going so well.
Anyway, what follows is a sequence of linked chambers that need you to be aware of hidden death traps, collect a significant amount of things that will stymie your whole trip if you don’t, and engage in frenzied, apparently random battle with foes who you will ultimately need to assist. It’s an odd mix of ideas, and everything appears to be thrown together, but damn if it doesn’t work out in the end.
Actual, unedited screenshot of you fighting an undetectable foe. On the first level, for crying out loud.
QUbyte Interactive wanted players to be able to appreciate all views of The Immortal, thus they included both the 8-bit and 16-bit versions in this edition. You may select amongst them at the outset, and they all provide the identical game. Aside from the improved visuals, the whole experience is a little kinder in the 16-bit version. In the 8-bit version, there are more traps, and the opponent sprites seem to move quicker. However, not all of the key goods are in the same area, despite their close proximity: the charm scroll isn’t on a separate level or anything.
The 8-bit version’s battle is significantly simpler: just press A like crazy and you’ll win. Because the 16-bit version requires you to monitor and respond to the enemy’s strike, it takes longer to be successful. Both games have the standard vintage feature of being able to alter the screen using filters and ratios to fine-tune the experience to your liking. Personally, I prefer the original 8-bit for a few reasons that I’ll go into momentarily, but you should try both to notice the big changes.
This game is a complete horrorshow when stretched out for the screen.
The Immortal is an isometric game that starts off as a learning lesson for how to handle things. It’s crucial to understand the hows and whys of walking since you’re always surrounded by traps on the floor that can and will quickly kill you if you trip on them. There are goods to be discovered everywhere, and anything you find should never be left behind: this isn’t a LucasArts adventure where something exists just for the sake of amusement.
Furthermore, accessing menus and making decisions takes some getting accustomed to. There is no such thing as a floating menu option, maybe as a consequence of being created for other consoles: you must hold the direction for the decision you want to select, otherwise the cursor will just snap back to the center. This implies that whenever you want to access anything or make a decision, you must keep holding to the left or right, because if you don’t, the game will default to picking nothing, which causes a slew of problems.
It’s not hard to see that The Immortal is as much about trial and error as it is about memorizing. There are a number of situations when you’ll be handed an item that plainly states what it accomplishes (such as the aforementioned charm scroll), and you’ll only need to be ready to drop it when the opportunity arises. However, there are times when things seem unusually opaque, or even secretive, and you must figure it out on your own.
The amulet discovered on the first level, for example, eventually shows the path to the second. The only way to utilize it is to read the incantation written on it in a certain room, but not loudly. It’s immediate death if you read it out loud. It’s immediate death if you use the bait bag in the incorrect room. Planting the spores at any time results in immediate death. If you decide to take a risk and it turns out to be a bad decision, you will face the worst penalty possible. Nothing beats pulling out a pad of paper and a pen to jot down notes on how a game will kill me.
Pictured: Me, dead after being pursued between five rooms by a flashing light.
Speaking about murder, The Immortal’s graphic design is rather remarkable for a game of its day. Both the 8-bit and 16-bit versions look wonderful, with the 8-bit version being a triumph of what could be done on such a sluggish machine as the NES. You get really vivid visuals of the objects and enemies you encounter along the path, and even the smoke-ghost messaging effect at the start is astonishingly nicely animated.
Although the 16-bit version has a broader color palette and greater processing capability, the dungeons seem to be poorer. The stark nature of 8 bits makes everything seem incredibly crisp and clean, but the 16-bit rendition appears murky and nearly blurry in contrast. The larger brother depicts the “fighting” with large depictions of both the wizard and the adversary, whilst the younger brother features a wide range of death scenarios for whomever wins the battle. I’d definitely need to take a vacation from video games for a bit if I was 9 years old and saw a troll’s skull burst in really vivid colors.
Finally, The Immortal’s sound quality is comparable to that of the other games, with a few notable exceptions. Although the 16-bit version has more quality, the two titles, which have almost identical scores, seem to prefer the 8-bit version for better presentation. Remember that this game is aimed at D&D fans from the past, and the 8-bit music catches the pseudo-organ sound in a considerably more tinny and enjoyable manner. I’m not sure, but it’s almost as if you heard someone say “I assault the darkness” in both a serious and a humorous tone. Even though the dramatic fashion sounds better, you’d choose the funny since it’s more in line with what you anticipate from the delivery. Because The Immortal seems to be a dungeon crawler but isn’t, having a soundtrack that appears to be fantasy gothic but isn’t simply works better.
It’s simply SO MUCH, once again.
The Immortal is a fascinating piece of gaming history, and QUByte and PIKO have done an excellent job of portraying that period while also making it accessible to today’s players. Don’t get me wrong: this isn’t a game you’ll play for the rest of your life. You’ll be drawn in by the Immortal, who will disappoint you until you discover out way to defeat it out of spite. You’ll grimace yet laugh at the 16-bit death animations, fistpump when you figure out where to use the troll bombs, and get outraged when you discover you’ll never be able to win the game because of what you did on the third level.
Once everything is in order, you’ll be surprised to see that you can complete the project in around 30 minutes or less. The Immortal has a startlingly brief life for a game with such a grandiose title, but it’s a colorful one. You’ve come to the perfect spot if you missed this as a kid or just want to learn why your father grew up to despise video games.
The Immortal has aged well aesthetically, despite being stunning at the time. Just make sure it’s not stretched to fullscreen. | Once you’ve figured out the pattern, you’ll be able to breeze through the static plot in no time. |
The Immortal evokes the delight of old, ambient chiptune in a tight and depressing way. | As enraged as I was by my senseless killings, I forged forward with a sense of accomplishment. |
Final Score: 7.5 |
The Immortal is now available on PC, Xbox One, PlayStation 4/5, and Nintendo Switch.
On the Nintendo Switch, a review was conducted.
The publisher gave me with a copy of The Immortal.
As an example:
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The “immortals fenyx rising (switch release date)” is an action-adventure game that has been released for the Nintendo Switch. The game was developed by Ubisoft Montreal and it was released on October 11, 2018.
Frequently Asked Questions
Is Immortal Fenyx rising worth it switch?
A: This is a really hard question to answer because there are many factors at play. The games reviews were mixed, some people loved it and others hated it. Many of the negative reviews state that they did not enjoy playing with AI companions which you can do for free in the PC version without needing to pay extra on PS4 or Switch. However many players enjoyed this aspect due to its challenge and immersion factor – so if youre looking for an intense gaming experience, Immortal Fenyx may be worth your time
Is Fenyx rising any good on switch?
A: I dont think that it is a good game, but the music is quite relaxing.
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